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How to play ?
The game is played on a 7x7 grid over 7 turn.
Each turn 3 normal dice and 1 special die are rolled.
You must place each of the rolled dice on the grid.
You can only place next to an exit or next to an already placed die.
Three times per game you can also play one of the special tiles. (max 1 per turn)

Placed dice/tiles can be moved and rotated untill the end of the turn.
After 7 turn the game ends, see scoring to learn how that works.

Scoring
Your score consists of 6 parts:
  • Connecting Exits
    Points per network of connected exits is: (Number of Exits x 4) - 4.
    Connect all exits into 1 network and you gain a bonus of 6 (max. 50 points).
  • Longest road
    You gain 1 point for each tile in your longest road.
  • Longest railroad
    You gain 1 point for each tile in your longest railroad.
  • Central locations
    You gain 1 point for each tile placed in the center (max. 9 points).
  • Dead ends
    You lose 1 point for each road or rail not connected.
    Roads or rails leading of the map are considered ok.
  • Green edition points
    When playing the green edition you can lose points on forests, or gain points on villages. See green edition help.
In game you can click these icons to highlight where each category scores.
Green edition
Mountain: You can not place anything on this location.
Forest: -1 point when placing a rail here.
-2 points when placing a road here.
Not cumumlative;
Village: +1 point when placing a road here.
+2 points when placing a station here.
Not cumumlative;
Wetlands: a die/tile placed here can still be rotated in the following turns.
Hills: Placing a die/tile on a hill allows you to roll an extra die immediatly. A die/tile placed here can never be moved though, so be careful !
You can only place on a hill when there is a tile next to it that was placed in a previous turn.
River: You can only place a straight rail or road on this location.
Riverbend: You can not place anything on this location.
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