The game is played on a 7x7 grid over 7 turn.
Each turn 3 normal dice and 1 special die are rolled.
You must place each of the rolled dice on the grid.
You can only place next to an exit or next to an already placed die.
Three times per game you can also play one of the special tiles. (max 1 per turn)
Placed dice/tiles can be moved and rotated untill the end of the turn.
After 7 turn the game ends, see scoring to learn how that works.
Your score consists of 6 parts:
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Connecting Exits
Points per network of connected exits is: (Number of Exits x 4) - 4.
Connect all exits into 1 network and you gain a bonus of 6 (max. 50 points).
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Longest road
You gain 1 point for each tile in your longest road.
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Longest railroad
You gain 1 point for each tile in your longest railroad.
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Central locations
You gain 1 point for each tile placed in the center (max. 9 points).
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Dead ends
You lose 1 point for each road or rail not connected.
Roads or rails leading of the map are considered ok.
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Green edition points
When playing the green edition you can lose points on forests, or gain points on villages.
See green edition help.
In game you can click these icons to highlight where each category scores.